Tag Archives: debugging

18 Lessons From 13 Years of Tricky Bugs

In Learning From Your Bugs, I wrote about how I have been keeping track of the most interesting bugs I have come across. I recently reviewed all 194 entries (going back 13 years), to see what lessons I have learned from them. Here are the most important lessons, split into the categories of coding, testing and debugging:

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A Bug, a Trace, a Test, a Twist

Here is the story of a bug that I caused, found, and fixed recently. It is not particularly hard or tricky, and it didn’t take long to find and fix. Nevertheless, it did teach me some good lessons. Continue reading

Session-based Logging

To trouble-shoot software, logging of some kind is essential. But for most systems, it is simply not possible to log everything that happens. Many systems and logging frameworks let you limit the amount of data by giving a logging level (e.g. error, warning, info, debug) and by specifying where in the code logging should be done. An alternative way of limiting the data is to use session-based logging. You then get all data pertaining to a specific session, but nothing for any of the other sessions. Continue reading

Finding Bugs: Debugger versus Logging

One common reaction to my post on writing debuggable code was: you don’t need logging, just use a debugger. While there are cases where a debugger is the best option, there are many reasons why having proper logging in place is superior to using a debugger for trouble shooting. Continue reading

Automatically Include Revision in Log Statement

When there is a problem with your software, the first thing you usually ask for is a log showing what happened (provided you write debuggable code), and the version of the software that was running. But it is easy to have the revision of the software automatically added to the log. Continue reading

Great Programmers Write Debuggable Code

All programs need some form of logging built in to them, so we can observe what it is doing. This is especially important when things go wrong. One of the differences between a great programmer and a bad programmer is that a great programmer adds logging and tools that make it easy to debug the program when things fail.

When the program works as expected, there is often no difference in the quality of the logging. However, as soon as the program fails, or you get the wrong result, you can almost immediately tell the good programmers from the bad. Continue reading

4 Reasons Why Bugs Are Good For You

Every once in a while I read something along the lines of: “most developers just want to write new features, they don’t want to work with maintenance and bug-fixing”. If that’s true, then most developers are missing out on the fun and benefits of finding and fixing bugs. Continue reading